DREADNOUGHT
STAT CHANGES:
(Values correspond to a maxed hero)
Power: 38,437 to 49,464
Health: 1,811,875 to 2,130,487
Damage: 48,182 to 64,752
Elemental Damage: 24,278 to 46,943
Armor: 9,614 to 12,461
Elemental Armor: 5,584 to 7,484
Offensive Mod: 1,850 to 2,775
Elemental Offensive Mod: 1,295 to 2,035
Defensive Mod: 2,590 to 3,515
Elemental Defensive Mod: 2,035 to 2,220
WEAPON CHANGES:
Rate of Fire (per sec): 9.77 to 10.64
Reload Time: 1.6 to 1.35
Damage to Cover: 117.71 to 108.08
Damage per Second: 72,460 to 111,695
Damage per Shot: 7,416 to 10,496
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Heavy Bombard
Massive cannons fire at the targeted area. Each blast deals 50,863 Damage (was 38,436) having a 10% chance of Stunning each enemy in the target area for 5 seconds.
Each time this skill is used he gains a charge of [Overheated]. Each charge increases the cooldown of [Heavy Bombard] by 20%, taking longer to charge after each use.
Silver Ability: Shields Up
Redirects power to his Shields, absorbing 973,218 Damage (was 836,214) and Taunting the enemy team.
Each time this skill is used he gains a charge of [Overheated]. Each charge increases the cooldown of [Shields Up] by 20%, taking longer to charge after each use.
The shield lasts 15 seconds or until destroyed.
Gold Ability: Tempered Steel
Uses the heat generated from his skills to improve Defense. Each charge of [Overheated] reduces incoming damage by 15% and provides 3,919 Armor.
If this Hero has at least 3 charges of [Overheated] he begins dealing 19,619 Damage (was 14,648) to himself for every charge added.
Platinum Ability: Broadside
Reduces all incoming Damage by 15%, and provides 3,273 Armor (was 2,561) whenever this hero is not chanelling [Heavy Bombard].
BARON
STAT CHANGES:
(Values correspond to a maxed hero)
Power: 34,056 to 45,296
Health: 1,318,900 to 1,841,950
Damage: 49,759 to 68,863
Elemental Damage: 26,352 to 37,953
Armor: 7,381 to 10,513
Elemental Armor: 4,922 to 6,807
Offensive Mod: 1,480 to 2,035
Elemental Offensive Mod: 833 to 1,295
Defensive Mod: 2,220 to 3,238
Elemental Defensive Mod: 1,758 to 2,128
WEAPON CHANGES:
Rate of Fire (per sec): 7.91 to 8.78
Reload Time: 3 to 2
Damage to Cover: 85.34 to 82.57
Damage per Second: 76,111 to 106,816
Damage per Shot: 9,621 to 12,165
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Covering Fire
Fires a burst of 12 bullets at all enemy targets within a wide area dealing 25,493 Elemental Damage (was 17,952) per shot and Stunning each target for 1 second.
If at least 3 enemies were damaged, this Hero Taunts the enemy team for 10 seconds.
Silver Ability: Pyroclast
Fires a heavy cover breaker round dealing 237,749 Elemental Damage (was 167,678) to the targeted enemy and demolishing their cover.
Gold Ability: Center of Attention
If an allied Hero drops below 50%, the allied Hero gains 612,199 Health (was 446,392) and this Hero taunts the enemy team for 10 seconds.
Whenever this Hero is Taunting, he gains 889,298 Health (was 648,695) for each ally below 50%.
Platinum Ability: Cover Breaker
This Hero’s weapon deals bonus damage to cover, and deals 7,218 Damage (was 5,326) to enemies out of cover.
PANZER
STAT CHANGES:
(Values correspond to a maxed hero)
Power: 39,316 to 47,632
Health: 1,472,062 to 1,809,137
Damage: 50,089 to 63,128
Elemental Damage: 50,498 to 61,019
Armor: 7,358 to 9,898
Elemental Armor: 5,332 to 6,944
*
Offensive Mod: 1,804 to 2,081
Elemental Offensive Mod: 2,035 to 2,220*
Defensive Mod: 2,035 to 2,683
Elemental Defensive Mod: 1,758 to 2,128
WEAPON CHANGES:
Damage per Second: 100,587 to 124,147
Damage per Shot: 26,751 to 33,017
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Breach And Clear
An explosive blast deals 358,996 Elemental Damage (was 300,004) to an enemy in the targeted area.
If the target was at full Health they take an additional 350,008 Elemental Damage.
[Breach and Clear] starts the mission with 90% charge.
Silver Ability: Clean Sweep
Fires a spread of bullets hitting all enemies on the battlefield dealing 374,429 Damage per shot (was 300,010).
Gold Ability: Brawler
Whenever the enemy Team outnumbers the allied Team, improve this Hero’s weapon by 12,521 Attack Damage and 15,001 Elemental Attack Damage (was 12,509) for each fallen allied Hero.
Platinum Ability: Assault Breacher
At the start of the mission, improve this Hero’s weapon damage by 23,975 Elemental Attack Damage (was 20,009) for the first 20 seconds of a mission.


