Hero Buffs - 9.8

DREADNOUGHT

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right:Power: 38,437 to 49,464

:arrow_right:Health: 1,811,875 to 2,130,487

:arrow_right:Damage: 48,182 to 64,752

:arrow_right:Elemental Damage: 24,278 to 46,943

:arrow_right:Armor: 9,614 to 12,461

:arrow_right:Elemental Armor: 5,584 to 7,484

:arrow_right:Offensive Mod: 1,850 to 2,775

:arrow_right:Elemental Offensive Mod: 1,295 to 2,035

:arrow_right:Defensive Mod: 2,590 to 3,515

:arrow_right:Elemental Defensive Mod: 2,035 to 2,220

WEAPON CHANGES:
:large_blue_diamond:Rate of Fire (per sec): 9.77 to 10.64

:large_blue_diamond:Reload Time: 1.6 to 1.35

:large_blue_diamond:Damage to Cover: 117.71 to 108.08

:large_blue_diamond:Damage per Second: 72,460 to 111,695

:large_blue_diamond:Damage per Shot: 7,416 to 10,496

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Heavy Bombard

Massive cannons fire at the targeted area. Each blast deals 50,863 Damage (was 38,436) having a 10% chance of Stunning each enemy in the target area for 5 seconds.

Each time this skill is used he gains a charge of [Overheated]. Each charge increases the cooldown of [Heavy Bombard] by 20%, taking longer to charge after each use.

Silver Ability: Shields Up

Redirects power to his Shields, absorbing 973,218 Damage (was 836,214) and Taunting the enemy team.

Each time this skill is used he gains a charge of [Overheated]. Each charge increases the cooldown of [Shields Up] by 20%, taking longer to charge after each use.

The shield lasts 15 seconds or until destroyed.

Gold Ability: Tempered Steel

Uses the heat generated from his skills to improve Defense. Each charge of [Overheated] reduces incoming damage by 15% and provides 3,919 Armor.

If this Hero has at least 3 charges of [Overheated] he begins dealing 19,619 Damage (was 14,648) to himself for every charge added.

Platinum Ability: Broadside

Reduces all incoming Damage by 15%, and provides 3,273 Armor (was 2,561) whenever this hero is not chanelling [Heavy Bombard].

BARON

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right:Power: 34,056 to 45,296

:arrow_right:Health: 1,318,900 to 1,841,950

:arrow_right:Damage: 49,759 to 68,863

:arrow_right:Elemental Damage: 26,352 to 37,953

:arrow_right:Armor: 7,381 to 10,513

:arrow_right:Elemental Armor: 4,922 to 6,807

:arrow_right:Offensive Mod: 1,480 to 2,035

:arrow_right:Elemental Offensive Mod: 833 to 1,295

:arrow_right:Defensive Mod: 2,220 to 3,238

:arrow_right:Elemental Defensive Mod: 1,758 to 2,128

WEAPON CHANGES:

:large_blue_diamond:Rate of Fire (per sec): 7.91 to 8.78

:large_blue_diamond:Reload Time: 3 to 2

:large_blue_diamond:Damage to Cover: 85.34 to 82.57

:large_blue_diamond:Damage per Second: 76,111 to 106,816

:large_blue_diamond:Damage per Shot: 9,621 to 12,165

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Covering Fire

Fires a burst of 12 bullets at all enemy targets within a wide area dealing 25,493 Elemental Damage (was 17,952) per shot and Stunning each target for 1 second.

If at least 3 enemies were damaged, this Hero Taunts the enemy team for 10 seconds.

Silver Ability: Pyroclast

Fires a heavy cover breaker round dealing 237,749 Elemental Damage (was 167,678) to the targeted enemy and demolishing their cover.

Gold Ability: Center of Attention

If an allied Hero drops below 50%, the allied Hero gains 612,199 Health (was 446,392) and this Hero taunts the enemy team for 10 seconds.

Whenever this Hero is Taunting, he gains 889,298 Health (was 648,695) for each ally below 50%.

Platinum Ability: Cover Breaker

This Hero’s weapon deals bonus damage to cover, and deals 7,218 Damage (was 5,326) to enemies out of cover.

PANZER

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right:Power: 39,316 to 47,632

:arrow_right:Health: 1,472,062 to 1,809,137

:arrow_right:Damage: 50,089 to 63,128

:arrow_right:Elemental Damage: 50,498 to 61,019

:arrow_right:Armor: 7,358 to 9,898

:arrow_right:Elemental Armor: 5,332 to 6,944

*:arrow_right:Offensive Mod: 1,804 to 2,081

:arrow_right:Elemental Offensive Mod: 2,035 to 2,220*

:arrow_right:Defensive Mod: 2,035 to 2,683

:arrow_right:Elemental Defensive Mod: 1,758 to 2,128

WEAPON CHANGES:

:large_blue_diamond:Damage per Second: 100,587 to 124,147

:large_blue_diamond:Damage per Shot: 26,751 to 33,017

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Breach And Clear

An explosive blast deals 358,996 Elemental Damage (was 300,004) to an enemy in the targeted area.

If the target was at full Health they take an additional 350,008 Elemental Damage.

[Breach and Clear] starts the mission with 90% charge.

Silver Ability: Clean Sweep

Fires a spread of bullets hitting all enemies on the battlefield dealing 374,429 Damage per shot (was 300,010).

Gold Ability: Brawler

Whenever the enemy Team outnumbers the allied Team, improve this Hero’s weapon by 12,521 Attack Damage and 15,001 Elemental Attack Damage (was 12,509) for each fallen allied Hero.
Platinum Ability: Assault Breacher

At the start of the mission, improve this Hero’s weapon damage by 23,975 Elemental Attack Damage (was 20,009) for the first 20 seconds of a mission.