I agree. I do think scaling back on the vip rewards of the extra heart puts them in a tough posistion as I’m sure is one the reasons many people spent enough to get it in the first place. For many it may feel like a revoking or something they paid for. However I do think stowaway some scaling back makes sense.
The hero revive system is also standard fair for these types of games, so I don’t see that going away.
I think the best compromise may be to make PvP lives only reset once a day, since many people’s rosters are so large, that you make pvp revives once a day instead of two, and instead double the rewards. It’s still a major time commitment, but at least might cut the necessary time commitement in half, and allow people to work that time into their own schedules a little more sustainably. At a bare minimum at least setting PvP lives reset to the same as the event reset, to remove the compulsory (if you want to place at least) hour grind that falls in the middle of many people’s work day.
Giving my time zone as an example, as someone who is busy especially during the week who works, (but hence is more likely to spend money). To keep up with PvP, I need to play for two hours after 11pm and then again spend the entire hour from 11am to the end of the event at 12pm in order to hold my place.
For me, clearing my roster requires a time commitment of two hours. I’m doing it now, as I am still in honeymoon phase with the game, but that is unsustainable in the long term for me, and I will likely give up, risking losing my general enthusiasm for the game as it is a huge part of competition and progression. As someone otherwise happy to spend a few hours on this game in the evenings, this is a bummer for me. I know, anectodaly at least, that a lot of spenders, many of who have jobs which allows us to justify investing some decent money in the game, feel the same way. We may not be out and out whales, But this is a group of people willing to get to the higher to mid vip levels, and I imagine we make a decent amount of the support for the game. I understand that the current double revive system is a way to pas daily gameplay, and certainly makes people with not a lot much else to do happy. However If we feel that the current schedule is not sustainable and you may risk losing individuals who invested in the past, and are likely to invest in the future.
You guys have a great game, really something special here, and it seems like, in most aspects of the game you are more interested with rewarding consistent commitment of play in small amounts rather than grinding. That is a great way to keep people engaged IMO. Hopefully you guys can take a look at PvP and make some changes for the better in a similar light, although I’m certainly biased because it is inline with my situation.
Thanks Devs!