Ifrit isnt he too over powered

I killed his panzer, ifrit and Caine 3x

In the end I just wanted to die to make sure I get at least 20 PvP frags.

This is worse then panzer, you can’t play trough this.

Please fix all the other hero’s first before bringing in 1 op hero who breaks PvP for 1 month, to nerf that one and even bring a worse op hero into this game the month after.

This role warfare just benefits ifrit and flatline teams, nothing else but that, just insane…

I hope next month won’t be an let’s add damage and bring in an op damage dealer again month


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These combos have me laughing me behind off. And I don’t even have these particular characters at Platinum yet. I swear they are either not testing these characters before they are released OR they actually are…and well that turns into an even worse issue.

I guess we might as well just settle in for another month of this…

I agree this set up is too OP and i feel bad using the combo… They need to fix it somehow without nerfing them individually,… Ifrit prob would need more of the nerf since his plat seems OP, it works on multiple people at the same time. I believe. So Idk what the fix might be, but it can be frustrating.

@Sogui

Yet you mocked me in another post for running the very style of team you just suggested here. Remember this:

“It does amuse me when people run comps with 4 supports/tanks and 1 DPS then act shocked that their games take forever to finish.

People should be encouraged to run multiple DPS even if it means they might die sometimes because they arent surrounded by 4 supports.”

So now that you’ve spoken out of both sides of your mouth on the issue, would you like to clarify your position or just apologize for the unnecessary snarkiness?

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I’m not attacking or shaming anyone, I’ll do the same coming week.

But this is the most game breaking ever, I rather die to a halo plat spam then this, that just means the match is over instead of waiting 3 minutes hoping to get 20 PvP gems

I can think of a number of simple fixes to Ifrit’s platinum skill. they could increas it to 30 seconds, there could be a limit on the revives in a match from it (say 2 or 3?), he could not be able to revive Flatline (or future revive characters), there could be a 45 second cool down so once a hero revives from it no one else will for 45 seconds, etc.

As is the Flatline/Ifrit/Nightingale/Caine, Mandrake or Heimlock combo is just ridiculous. Even if you DO manage to kill a hero through all the damage reduction, invis, and healing, they just get revived right back. And don’t even think about trying to burst down both revivers with so much healing because it ain’t happening.

Flatline and Ifrit must be laughing at Gammond’s gold skill.

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Again, 3 minutes fight, just to lose hero after hero without a chance to do anything.

I’ll give this 1 month tops, if the new nerf fix op hero is going to do the same like last few months I’m out. I’ve seen alliance after alliance break down, top players quiting and I don’t want to wast another 200 days to play around this. My irl friends vip 12-14 want to quit, and I’m done telling them to stay because it’s fun?!?

I’ve already stopped playing the same amount I did before. I went back to PC gaming, I’m getting done with this stuff.

Thanks for the update…

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Quite frankly Ifrit need several nerds… his healing beam… 100k instantly… operator keel hemlock gammond heal this overtime… only hero comparable is moss but he damages himself… this should either be change to heal over a duration of 4 secs or make him damage himself or even lower the amount of healing due to.the fact it is instaneous

Showtime is cool… leave this skill

His gold ability is cheat… bonus health to flatline… which at platinum means her clear is decreased by 20percent and she now has extra health meaning ifrit comes back…u can’t stop this or more like odds are so low it is annoying. This ability needs a major rework however that’s going to be hard for developers… so an easier alternative will be to readjust amount healed to quarter his health… that should be equivalent to hemlock initial game starter ability which so many players view as amazing

The final ability is really good… so good it is annoying the best that can be done here is to place a limit on the number of revives i mean 2 per match is still acceptable i can just kill 2 heroes

I have found a setup where I can now never die. Seriously, I piloted one of my heroes and just moved him around, getting him out of trouble mostly. Just surveying the battle casually and watching my heroes slowly suck the life out of the opponent, drip, drip, drip. Heals came and went, overlapping with each other and stacking on top of each other. Revives too.

Many wins in a row (I stopped counting after 20+) and 5 or 6 draws cos the other teams were more or less doing the same thing. We are on to something here, and it is quite bad for the general player base who do not have access to this lineup.

I did lose three hearts though.

It is kinda boring though… I miss Panzer and her old breach and clear… but the game has evolved and now it is August, time for a new way of playing this… slow style.

A resurrection ability in a shooter is a fundamentally flawed and lazy game mechanic. Getting a key pick only to have it erased is frankly, unfun.

To introduce TWO characters that can do it is asinine, especially when they feed off each other so well. Throw in sweeping changes intended to make heroes harder to kill and what you get is probably the most frustratingly poor game design possible. Even when I win, I feel like I’m losing. This resurrection/healing/shielding meta they’ve built is absolutely craptastic. I went from playing this game for good stretches every single day with no signs of slowing down to almost losing interest completely.

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I just hope they look into this before the month is over. The level of frustration I can take is high. But it is getting worse every month. There are 18 responses to my post in just 8 hours. That’s damn much for this small community. People are pissed. And if people are pissed they will quite sooner or later.

There is no PvE element in this game. It’s purely grinding and PvP. And PvP is broken for month out of different reasons (op heroes, min maxing, bad match-ups).

And please look into the mobile version of the forum. I can’t see the text I’m typing because I’m unable to use my mobile vertically.

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We had bad matchmaking - remember that? Nothing could have been worse than that (or so we though at that time). We had a furore about “balanced teams”!

Then Panzer came. Energy heroes were getting killed left, right and centre. But whether left, or right, or centre, they were killed mostly immediately. Thankfully that was fixed somewhat. We had a week of peace and quiet.

Then this, the era of endless revives and immortality… in a pvp shooting game. No one dies and everyone wins!

Buckle up because we are gonna have this for an entire month.

Game seems to be progressing for the better lads.

That is why sometimes I feel it is useful to cry and whine, because things get better after we complain.

I second what WalleWu is saying.

Each time a balance is achieved a new issue arise, this time in the form of Ifrit.

Not to mention the imbalance matchmaking system that is still in place.

How Long is this gonna keep up and test our patience …

Let’s say his skill remaining active after he dies is a glitch and gets fixed.
Is he still OP?

He is not himself, but with the team around him. It is like Halo before her Nerf. She standalone wasn’t op. It’s the team you could build around her that made her on.

It’s a shame the “hero balance” patch didn’t really do anything except exasperate the problems and draw matches out longer. Now healer based teams are as stronger as ever, the top burst DPS are about the same (Panzer, Dog), and all the other DPS seem to be weaker since they can’t really make a dent in the enemy’s health with all the healing going on.

Then there is the Flatline/Ifrit combo, supported by more healers, and endless revives. I don’t think any character should be able to be revived more than once per match.

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There’ll be more rebalance works as I understood it; this was a step 1 into making a more balanced game. Looking forward to the next one.

Ifrit Fix… just have the revive happen once per hero done… now you can kill flatline freely without worrying she can come back twice.

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