Elite assault breacher. Panzer represents the best the UAF has to offer, combining state of the art equipment and training to make a deadly warrior, excellent at initiating a fight and brawling while outnumbered. Panzer is an aggressive attacker who kicks off each fight with a bang.
Once you Evolve a Hero to a 10-Star rating, any Hero Fragments you earn for that Hero will be converted into Heronium Gems. Spend your Heronium Gems in the Heronium Store on upgrades that best fit your needs.
Shop
Heronium can be used in the new Heronium Store, where you can purchase Elemental Fragments, Hero Fragments, and Skin Tokens for unlocking unique customization options for your Heroes!
You will now find all stores in the new Store Hub menu (found where the Black Market used to be)
You will be able to access all your stores from this hub! Including the new Heronium Store.
Other Notes
Movement Speed Reduction
Skills that can reduce movement speed now more consistently slow down their targets, rather than inconsistently affecting roll speed verses run speeds. As a result a few skill have been adjusted to reflect these changes. See Hero Changes.
Hero Changes
Elite Rifleman
Reworked Hot Shot:
Added unlimited ammo during duration, but removed reload speed buff.
Reduced Fire Rate bonus.
Increased bonus Damage.
Added Elemental Damage over Time.
Reworked Scatterfire:
Fires all projectiles at up to 3 enemies, instead of the entire team.
Scum
Improved Exhumation:
Added minor Heal over Time whenever Exterminate or Fumigate are active.
Reduced Heal when target is killed.
Improved Breathe Deep:
Added a cooldown reduction at the end of a wave.
Reduced Heal over Time.
Moss
Improved Transfusion:
Provides bonus Health equal to unused Healing.
Adjusted self damage to be more consistent.
Surge
Improved Gravity Well:
Improved cooldown.
Removed duration, but only 1 Gravity Well can be active at a time.
Added a movement speed reduction for nearby enemies.
I WAS SO PISSED for so long when ghoul lit himself on fire, I sent so many screenshots and talked to the devs constantly, for me if you had caine armor him or counter measure ghoul during a mission and then ghoul threw a molotov, he would light himself on fire and burn to death. since his fire is stronger then his own healthbar. My 10* plat ghoul , crouching in cover begging to Agni himself to spare my ghoul for a foolish mistake of thinking I deserved to hold fire.
Probably because Sentry was replaced by Cast in PvP store… it works out for you actually because heroes in the PvP store are much easier to grind than Hard mode heroes.
While I love this update, I get the feeling that too many things got left out of these patch notes.
And I like most of these stealth changes, so I’m not really complaining. I just think that doing changes without informing them can lead to confusion.
Here is a list of the changes that were not informed (and I found)
Salvatore has been replaced on daily rewards by Cinder
Maven and Sentry have been replaced on PvP store by Cast and Mauler
Cast has been replaced on hard missions (1-3, 1-5, 2-3) by Sentry.
Level 70 raids have been added (solo and coop raids)
New achievements have been added (Clearing lv 70 coop raid and level 70 solo raid)
Beck’s Evasion Field (gold skill) got a new effect for more visibility. Instead of being transparent, she now has a blueish glow (similar to Halloway’s clones)
Every portrait hero now displays the logo of their faction
Addition of 6 hours patrols. While these patrols take longer, they also reward more points, so it may be easier to complete platinum tier, if the whole alliance is active.
Patrol system seems to have been balanced. Now patrols seem to gravitate toward longer, but more rewarding patrols. So doing the daily 100 will be harder, but plat crate may be easier (This one still needs some time to check. My alliance could have been super lucky today)
Unlocking a skin also unlocks a portrait of said skin.
Updated skill icon for a few heroes (Elite Rifleman, Vanguard and Operator. Maybe more, but I don’t think so)
Artwork for some portraits have been updated (Moss, Gammond, Phoenix, Scum and Cast)
[I liked old Gammond more, but the rest look better, from my personal opinion]
Yanlong’s platinum has been improved. Armor under 50% HP has been increased. Can’t really tell how much since there is a bug with skill display.
Probably to be similar to other self damaging skills, like Phoenix or Flatline.
But in my opinion it should be the other way. The 4 self-damaging heroes (Heckler, Phoenix, Flatline and Moss) should have the amount stated in description, so we can know if the risk is worth the reward in certain situations.