Anybody notice that matador never get to healing point as introduction?
My matador’s healing skill is level 75, which means he can heal heroes more than 40,000 hp/s, and the skill can continue for 10s if there is no interruption.
But this introduction NEVER come true in pvp game. My matador never heal my hero to full hp even the hero has only full hp of 145,000, and actually this skill can only last for about 3s even there is no interruption.
How can this happen?
In addition, the healing block is a lie, my opponent can still heal himself if he suffered healing block by Wesson.
The heal block is not a full negation, but very strong. Also, matador needs someone to allow him to get heals through. He is very weak at plat. Hope they address our Latino Rambo soon!
It bugs me that heal block is not a block. Healing is too strong to not be blockable. Either way…I have noticed channeled skills are skittish under AI. If they get hit hard they will jump out and run around a bit. This has messed up quite a few gauntlet runs where all I needed to do was control the channel manually so it wasn’t canceled and the effect was lost.
I personally think all channeled abilities should regain a percentage of their charge if canceled based on how much was left minus a penalty. Only for canceled, not broken skills from stagger and what not.
It’s called BLOCK. The art of ‘blocking’ is to withstand an opposing force in such a way the damage to one self is minimal. Heal nullification is the term you are looking for.
I counted enemy HP during Wesson’s “death mark” and he got 67k from a Nightingale heal… I checked post-round stats and sure enough the enemy Nightingale’s heal was for 67k.