Even though I am not so fluent in the English language and do a lot about a translator, I still hope that you have noticed my sarcasm, if not apology.
Complete text (That was all about Gauntlet)
I see the following, a plan, a solution and a timeline:
Plan:
- Make it take less time to complete (fewer sectors for the same reward*)
- Scaling difficulty like we have in the Danger Simulator
- Add risk/reward elements.
Solution:
We evaluated making Quick-Win a short term solution.
Timeline:
But with everything else going on in the April Update we just can’t squeeze it in. April is a monster of an update!
→ (What was not possible in April should be possible in May)
And Now yours:
Why are you addressing something as a developer, even making suggestions about changes, which incidentally was positively received by the community, and then that was it?