With new gamemodes come new possibilities, and new discussions!
With the new 2v2 PVP gamemode, new synergies and compatibilities come out on the table. So, perhaps a conversation about 4-man teams would be beneficial.
What team comps do you think would be effective in this 2pv2p? Would there be any downsides/counters to your teams, and what should your 2 heroes consist of? Would any 2 or 3 man teams be plausible, and could they work? How would Ruby heroes change up the meta?
For newer players, there are several kinds of heroes that break down into several rough categories:
Tank → A heavy frontline hero who soaks up damage and breaks cover. Damage → Heroes who deal straight damage, either through their basic attack or in AOE skills. Support → A hero who supports their allies through healing, shields, and special abilities.
Anything and everything regarding the new gamemode. Happy Hunting!
That’s a good question. Devs, how do abilities work? I am guessing it’s like co-op raids and a buff will only be applied once, even if there are two of the same hero that would grant it?
It shares a lot with co-op raids. You select two Heroes, and so does your partner, and you can take the same Heroes they do, if you want. There’s no “dibs.”
Buffs are shared across a team if applicable, just like co-op raids.
And to add to that, there’s advantages and disadvantages to both.
Picking an ally gives you the chance to communicate and plan out a balanced/solid team, but takes more time planning. Random is quicker time-wise, but could result in an inefficient team.
(@Deathleech I’ve had co-ops with other players where we both run a hero with a passive team-wide ability. I don’t think it doubles up, but experimenting would be useful anyway.)