Bounty Update Mar 5th 2021

I think because we exit the anniversary month

This bounty played with less lag and connection issues, it had some but not for as long of a duration as before.

Lowering the number of active bounties really didn’t hinder our alliance at all and I hardly noticed it.

Gilded coins are in every other bounty, not every bounty every time.

I think the people that complain, complain about everything and are probably the lazy ones in their alliance…

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Still get random “offline” messages. But other than that it runs smoothly. It just hurts the shoulders with the carrying.

Only fix i have found is reload the game.

They give us gilded tokens on 2nd bounty cuz, when an update comes… You must noticed we get some free tokens of featured hero crates along with some shiny glittering tokens + gilded tokens… That’s why 1st bounty don’t have gilded tokens.

Seeing that vdo above… It’s good that you are getting low lvl bounties… Easy to kill, pew pew!
But, if u r spending more than 50k bucks for summoning then, i can feel ya pain

I think the dial back is good, but Plat. 5, Plat. 6, and Ruby bounties should definitely be on the table for max-level players to work toward.

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I agree. 50 mil health bounties would be great for ppl like myself who love to pour resources into the 2-3 best bounty heroes for each faction. If it were harder it may encourage us to add bars to everyone in the faction and buy more recharges also. I dont see the downside from the company’s pov.

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Bounty is what made me play the game ,and started a whole team for it,this was before war came along. Changes aren’t that bad ,but I spend 15bill every Bounty ,and the summons jump to 6ok quick, then you get nervous to even hit summon hero,because you hope it don’t jump to 90k . Therefore when Bounty over I’m broke with 7 to 8 hero’s that can’t get their 10*.or skills leveled up. Keep changes because it’s helps server ,but at least consider of hero lv drop rate better than lv 40-100 .

The 15 limit wasn’t bad, but it felt like there was a lot more gold hero’s being summoned this Bounty.
Or at the very least it felt like a lot less lvl90/95 heros

Well yea less active bounties and more gold bounties make players spend more it’s what they were aiming for.

We didn’t make any changes whatsoever to the bounty rarity spawns, and had no intention of increased monetization when we implemented the changes we did make. This was a purely player-focused move.

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I’d like to say that it ran very smoothly. Usually would have issues starting the fight or reconnecting to see a messed up map. And having to relaunch the game each time was bad.

So for a first time experiment, I’d say it was well received. If it becomes a more permanent thing in the future, I’m all for it. I can fight again without any sort of delays

I loved the update. Yet it was the toughest bounty event of all and I know well why. My featured heroes were the ones most neglected and the Devs were clever enough to use the Morlock faction this event ( they held the weakest points of ours). I learnt a lesson and will start developing heroes, faction wise as well.

Most of the Morlocks aren’t known for their burst damage capabilities (with the exception of Siren and possibly Slurp), so Morlock bounties are probably the most difficult to do out of all the factions.

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Maven and phoenix are decent in bounties as well

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After the second Bounty my feedback on the reduction to a maximum of 15 targets.

Our rank 9 shows that we have found a solution for this and Bounty ran stable in any case! If that brought stability, it was the right decision. Otherwise, it would be nice to have 20 as a maximum again.
Reducing to only one bonus faction, on the other hand, was the significantly greater difficulty for our members over both Bounty. (Only 1 mech with blanks :wink:

I would still supplement the request to the Devs that the activity log to Bounty also works. Currently, there is hardly anything correct and many discovered and killed targets are not listed cleanly. With our throughput, there are always misunderstandings that could be clarified with a functioning activity log and to be honest, you can also identify a black sheep. Of course, it would be great to be able to see in the log who called the target or even in the target itself when it appears.

First I’ve heard of this. You should take some screenshots, list some timestamps, and tell us what the correct info was IN A SUPPORT TICKET (caps for emphasis.) With that, we can narrow down the issue. Far as I know, this has never been reported.

I’ve seen this as well where I know I polished off a bounty, but it’s still showing it with 1 xp.

Thx Muninn. I’ll do it as you described it. :+1:

Finish it very well and kill it

Feedback after we saw how it worked out:

  • No lags
  • 15 targets is enough
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