@Yourstruly. I think if “taunt” is to be implemented correctly, a lot of things have to be considered… especially the counters.
For example… if a taunter is stunned, then the taunting should stop. If you think about it, the taunter cannot taunt any more if he is stunned, right? So in this particular instance, his “taunt” gets interrupted and he can only taunt again on his next skill recharge. Same goes for other effects like dominate, lifts, disorient, stagger, grapple from jarek or fischer, temporal lock from alvarez, etc. All of these can interrupt the taunter and make the taunting stop. So we are not just talking about a few heroes that can counter the taunter… there would be plenty of heroes in-game that can interrupt a taunter. Keep in mind that the enemy not only shoots at the taunter, they use their skills on the taunter as well.
Anyway, regardless of whether the taunter got killed or interrupted… if he managed to draw fire away from the rest of the team and make the opponent waste their hero’s skills, the taunter would have accomplish what “taunt” is designed to do and can potentially help you win the match.
Personally, I think that the developer who created this “taunt” skill has a good idea in mind. It adds a new concept in game play. But definitely a lot of thought and testing needs to be done to ensure it is implemented correctly.
As it currently stands… a manually-controlled player can be stunned, disoriented, staggered, silenced, rooted, lifted, domininated, slowed, locked out by Alvarez, etc.
The only skill that has no effect is “taunt”. Over the years, players have learned to deal with all these other effects. I am sure they can deal with “taunt” once its implemented correctly.
Of course there are more urgent matters that require more attention than this “taunt” thing.
Even though I dont check forums that often (i check maybe once or twice a week)… I can see few issues that keeps popping up over and over again.
- PVP matching. (especially coop PVP matching)
- the need for new PVP bracket. I think there are now too many players above 1.5 million power. Those with 1.5 million power cannot compete with those having 3million power and above.
- keeping the game going with timely updates and ongoing events.
I guess it would be nice if Deca shows a list of things they are working on and maybe let the community have a say on which item gets prioritized?