This is a very small bug. Probably so minor that no players would care whether it gets fixed or not. Opening of PVP crate does not count towards your daily crate opening requirement. By right it should since PVP crate is still considered a crate.
In NORMAL campaign 7-4⌠This Hideo intro keeps on popping up everytime I play that mission. By right, these intro screens should not appear anymore after you have completed the mission. So it gets a bit annoying when I try to play 7-4 to collect gears as this intro screen interrupts the auto-play.
This Dogface dialog is outdated. He still tells new players to find him in Gauntlet store. Dogface hasnât been in Gauntlet store for a long time already.
If I remember correctly, new players get a special one time offer for Dogface in the store, which all players are forced to purchase, and how everyone unlocked Dogface. Unless Iâm not remembering correctly.
Youâre right huntzman. I just checked my mini account and found out i didnât get Dogface. Thatâs odd because with all my others i did. Regardless i am still sure that dogface wasnât a gauntlet hero forever. Only if chosen as a stayer or for unlocking
I always confirm everything I post in this bug list prior to posting it.
Anyway, Dogface used to be the only hero in the Gauntlet store. Not only that, he was permanently there in Gauntlet store. He was my first 10 star hero because I can easily get his frags from there. If you are VIP, you can 10 star him even faster with more gauntlet store resets. Hothead later decided to not have permanent heroes in both PVP store and Gaunlet stores making it harder for new players to get 10 stars. (in PVP store, the permanent heroes were Gammond, Mandrake and Matador).
So going back to my original posts, the Dogface dialog is now outdated. He is still telling players to find him in Gauntlet store even though he is no longer there. Nowadays, you unlock him through Hard campaigns and Gold/Silver crates.
This next bug is probably not a big deal but can be frustrating in coop pvp as it can slow you down and potentially make you lose.
In coop (whether doing Gorgon/Dojo/Cityhall/Helios or Coop PVP), the game does not always let you control the hero you selected first at the start of the mission. Even if I swap the heroes around, it doesnât help. Somehow, the game just decide you have to control a certain hero at the start of the mission no matter who you select first.
On the surface I donât agree with this for manual mode for a few reasons.
One can of worms to open it seems like it would be like role war fare, being the new meta for PvP all the taunt heroes would likely have to be reworked because I assume they all donât taunt the same length and which elements have taunts and how many.are there? once itâs routine game play I think the issues will be pretty obvious. By then itâs already in the game and may be something else that now needs fixing and then refixing and then refixing that wasnât realized.
The 2nd issue is I think the game play would be tremendously boring. If both sides taunt each other back n forth back n forth it pretty much becomes a taunt fest-draw. Who ever starts the taunts first damages the enemy first and taunts the most wins.
Whether on auto or manual you canât escape the game play, so if itâs not your style to play in pvp -tough luck.
I think it would serve us better to keep Deca on schedule for updates to minimize further delays. That doesnât mean in between we canât find out first to make progress on this to see if it has potential . What better way than to test it.
@bulls.eye
If you were to create a test server and let the community have a go at it just to crack some eggs I think the fan base would appreciate that with good feedback you can use. I think something like this and many other ideas are worth a go, just to see if they have game play potential before they are actually implemented into the live server.
In addition to test other things in development down the road as well maybe just stuff for fun activities in the test server, how about a Time Machine that takes us back to Day Zero to fight. Bring on the lore and new missions similar to a min simulator but different.
Is that something you can look into, the prospect of a test server for players to join for game segment testing purposes and feedback?
In bounty we now have skill spawning heroes, such as with Xianjiu, Hivemind and Halloway. So by the end of wave 1, we already took the time to build the clones up and use them and then we lose everything we built for wave 2 when wave 2 starts. We still have to start all over and currently as it is you donât get to Halloway 3rd clone built in time and going until the end of the 2nd wave when bounty is over. This is fruitless.
Halloway clones used to start at the beginning of bounty and carry through into the 2nd wave on to the end of bounty segment. When there developed an issue that prevented some of his clones from going to the 2nd wave from wave 1 for some players from one of the updates and was never addressed properly and instead we lose them.
Currently the clones are destroyed at the end of wave 1 and the system restarts the first clone building at wave 2 now at 70%. for the first of 3 clones. We also have other heroes that this does not apply to that have other skill spawn abilities that do continue to wave 2 on to the end. Hivemind is one of those heroes, as maybe Xianjiu.
Can you please get the hero clone issues addressed properly and stop killing our clones in bounty so we can use the heroes from wave 1 to the end.
Hiveminds drones stay
Xianâs clones die but they have a very short cooldown. Kinda sucks but itâs very likely because thereâd be too much space always. Which may cause errors when switching waves. Not sure on that one. Same with Hallo but it is intentional