Hunters!
The December Update is out now!
App Store: http://bit.ly/HeroHuntersiOS
Google Play: http://bit.ly/Herohunters
What’s New?
New Hero
Kaishi
- A deadly “Martial Duelist.” Kaishi excels in 1-on-1 matches, using his powerful Damage boosters and debuffs to quickly take out his target.
New Hero Skins
- See the list of New Skins in the December Update below.
Rare (2) | Common (4) |
---|---|
Noir Pris | Mannequin Bolt |
Recluse Scum | Deputy Hardscope |
Starcrossed Callidus | |
Lichen Moss |
Gameplay Changes
Shotgun & Pellet-based Weapon Changes:
- Shotguns split their damage between up to 3 pellets. To deal full damage you must hit the enemy with at least 3 pellets. Hitting an enemy with more than 3 pellets will not deal any additional damage.
- Some non-shotgun Heroes have had their pellet counts removed. See Hero Changes below;
Shield FX improvements:
- Shields are brighter and easier to spot from a distance.
PvP Store
- Fischer & Kunoichi will be replacing Cast & Fortress in the PvP Store.
ROLE WARFARE: Role Specialization
Hero Changes
Click here for additional Info
Chesterfield
We’ve made overall improvements to the consistency of his basic attacks and made adjustments to his weapon performance and stats to maintain a higher Damage per pellet after the changes made to all shotguns. See Shotgun & Pellet-based Weapon Changes above. These changes were made to allow Chesterfield to remain a viable sustained damage dealer against a singular Rooted and Illuminated enemy target.
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Improved AI Performance:
- Improved AI aim time & fire rate delay.
-
Adjusted Weapon Performance:
- Reduced Fire Rate; 350 ms > 600 ms
- Increased Pellet Count; 8 > 12
- Adjusted Pellet Spread; 0.25 - 1.25 > 0.25 - 2.0
-
Improved Stats & Growth Rate:
- Improved Critical Chance; 4.7%/shot > 2.0%/pellet
- Improved Offense Modifier; 1.0 > 1.2
- Improved Damage Stat; 124 > 170
-
Improved Bear Trap:
- Improved Cooldown Generation; 1.2/shot > 0.6/pellet
- Improved travel animation; Trap tumbles through the air.
-
Improved Illumination Flare:
- Improved Area of effect; 3.5 > 4.5
- Improved travel animation & FXs; Flare airbursts.
-
Reworked Double Tap:
- Adjusted for new Shotgun Mechanics.
- Bonus Damage on the follow-up shot is boosted for every successful Pellet that hits an enemy)
Panzer
Major adjustments to her weapon performance to maintain a similar feel after the changes made to all shotguns. See Shotgun & Pellet-based Weapon Changes above. These changes should allow Panzer to relatively keep the same performance while reflecting the changes with an increase to her Power.
-
Adjusted Weapon Performance:
- Improved Shot Spread; 0.2 > 0.0
- Adjusted Pellet Spread; 0.35-2.25 > 0.35-2.0
- Reduced Ammo Capacity; 20 > 18
- Improved Weapon accuracy bloom.
-
Improved Stats & Growth Rate:
- Improved Critical Chance; 3.0%/shot > 2.0%/pellet
- Improved Offense Modifier; 1.3 > 1.35
- Improved Elemental Offense Modifier; 1.85 > 2.35
- Reduced Defense Modifier; 2.45 > 2.2
-
Improved Breach & Clear:
- Improved Cooldown Generation; 1.1/shot > 0.7/pellet
-
Adjusted Clean Sweep:
- No longer provides a shield on kill.
- Improved Damage.
Ronin
Overall improvements to Active and Passive skills allow Ronin to maintain Damage pressure and skill usage. Bide Time reworks allow Ronin to gain more consistent Damage boosts and bursts of Healing from Allied skill usage. These changes will help to give Ronin more direct benefits from Allied Heroes with high-frequency skill usage, and changes to his boosted Eviscerate allows him to gain a more significant edge in ideal conditions.
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Improved Eviscerate:
- Reduced Elemental Damage.
- Improved Bonused Elemental Damage.
-
Reworked Riposte:
- Casts a personal Shield that deflects damage for its active duration.
- Improved Shield Health.
-
Reworked Bide Time:
- Ronin boosts the damage of his Eviscerate whenever an allied Hero uses a skill.
- If an enemy dies, Ronin recovers health for each skill used by an allied Hero.
- Adjusted Scaling & Growth of Elemental Damage per Charge.
Baron
These changes are intended to cement Baron’s role as the premier Cover Breaker, but we wanted to bring this role forward earlier in his progression. The reduction of cover damage from his plat was reallocated to his regular primary weapon cover damage. Additionally, we’ve dramatically improved the bonus Health he gains whenever he Taunts; as Center of Attention’s automatic Taunt regularly drew too much attention often hastening his demise.
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Improved Weapon Performance:
- Improved Cover Damage per second; 425 > 675
- Improved Shot Spread; 0.2 > 0.0
-
Improved Center of Attention:
- Improved Bonus Health.
- Bonus Health starts at 1x, and increases for each ally below 50% Health.
-
Adjusted Cover Breaker:
- Reduced bonus Cover Damage per second; 380 > 180
- Minor Improved Bonus Damage.
Nightingale
Significantly increased the Cooldowns of her Bronze skills, both default and legendary. While we intended Nightingale to be a quick reactive Healer, she often outclassed her peers with her flexibility. These changes help to reduce some of the frequency of her Heals to make it easier for her opponents to burn through the low healing amounts.
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Adjusted Heal Pulse:
- Adjusted Skill Cooldown Cost; 12 > 16.
- Minor Improvement to Heal.
- Minor Improvement to Heal per second.
-
Adjusted Heal Wave:
- Adjusted Skill Cooldown Cost; 12 > 16.
- Reduced Heal.
- Minor Improvement to Heal per second.
Butter
Overall improvements to his Shields help Butter to mitigate a more significant amount of incoming Damage.
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Improved Weapon Performance:
- Implemented One-by-one reload.
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Improved Stats:
- Improved Critical Chance; 2.6%/shot > 2.0%/pellet
-
Improved Draw Fire:
- Improved Cooldown Generation; 0.8/shot > 0.6/pellet
- Increased Shield Health.
-
Improved Defender Shield:
- Increased Shield Health.
Artemis
Minor changes to improve the overall effectiveness of her Chimera Arrows when combined with her active skills.
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Improved Rain Of Arrows:
- Each volley can generate Chimera Arrows effects.
- Improved arrow’s travel pattern.
-
Improved Chimera Arrows:
- Can now be applied by any damage dealt by this Hero, including other skills.
- Increased Damage over Time Duration; 6 seconds > 8 seconds.
- Removed stagger on Damage over Time.
Mandrake
-
Improved Weapon Performance:
- Implemented One-by-one reload.
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Improved Stats:
- Improved Critical Chance; 5.0%/shot > 2.0%/pellet
-
Improved Tomahawk:
- Improved Cooldown Generation; 1.1/shot > 0.8/pellet
Heimlock
-
Improved Weapon Performance:
- Implemented One-by-one reload.
-
Improved Stats:
- Improved Critical Chance; 4.9%/shot > 2.0%/pellet
-
Improved Sea Mine:
- Improved Cooldown Generation; 0.8/shot > 0.6/pellet
![Kobold|64x64] Kobold
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Improved Weapon Performance:
- Improved Shot Spread; 0.1 > 0.0
-
Fixed Collapse:
- Fixed primary attribute in Skill Preview.
Mauler
- Changed Skin bonuses (Bruiser):
- Replaced Critical Chance with Elemental Damage.
Cast
-
Improved Stats:
- Improved Critical Chance; 5.0%/shot > 2.0%/pellet
-
Improved Sea Mine:
- Improved Cooldown Generation; 0.8/shot > 0.6/pellet
Castellan
-
Improved Stats:
- Improved Critical Chance; 2.7%/shot > 2.0%/pellet
-
Improved Stats:
- Improved Elemental Damage Stat; 80 > 86
Yanlong
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Improved Stats:
- Improved Critical Chance; 3.5%/shot > 2.0%/pellet
-
Improved Tomahawk:
- Improved Cooldown Generation; 0.7/shot > 0.5/pellet
Matador
- Improved Weapon Performance:
- Improved Shot Spread; 0.2 > 0.0
- Improved Cover Damage per second; 425 > 675
Halloway
- Improved Weapon Performance:
- Improved Cover Damage per second; 200 > 275
- Improved Shot Spread; 0.1 > 0.0
![Anvil|64x64] Anvil
- Improved Thundercloud Grenade:
- Improved Cooldown Generation; 0.7/shot > 0.5/pellet
![Kunoichi|64x64] Kunoichi
- Improved Weapon Performance:
- Improved Shot Spread; 0.4 > 0.0
Callidus
- Improved Weapon Performance:
- Improved Shot Spread; 0.3 > 0.0
![Savage|64x64] Savage
- Improved Weapon Performance:
- Improved Shot Spread; 0.2 > 0.0
Mauler
- Improved Weapon Performance:
- Improved Shot Spread; 0.2 > 0.0
![Brogan|64x64] Brogan
- Improved Weapon Performance:
- Improved Shot Spread; 0.2 > 0.0
Wesson
- Improved Weapon Performance:
- Improved Shot Spread; 0.15 > 0.0
Ryker
- Improved Weapon Performance:
- Improved Shot Spread; 0.15 > 0.0
Heckler
- Improved Weapon Performance:
- Improved Shot Spread; 0.15 > 0.0
Phoenix
- Improved Weapon Performance:
- Improved Shot Spread; 0.15 > 0.0
Françoise
-
Improved Weapon Performance:
- Improved Shot Spread; 0.1 > 0.0
Odachi
- Improved Weapon Performance:
- Improved Shot Spread; 0.1 > 0.0
Sapphyr
- Improved Weapon Performance:
- Improved Shot Spread; 0.1 > 0.0
Cinder
- Improved Weapon Performance:
- Improved Shot Spread; 0.1 > 0.0
Halo
- Improved Weapon Performance:
- Improved Shot Spread; 0.1 > 0.0
Oracle
- Improved Weapon Performance:
- Improved Shot Spread; 0.1 > 0.0
Operator
- Improved Weapon Performance:
- Improved Shot Spread; 0.1 > 0.0
Razorback
- Improved Weapon Performance:
- Improved Shot Spread; 0.1 > 0.0
Phalanx
- Improved Weapon Performance:
- Improved Shot Spread; 0.1 > 0.0
Hivemind
- Improved Weapon Performance:
- Improved Shot Spread; 0.1 > 0.0
Steele
- Improved Weapon Performance:
- Improved Shot Spread; 0.1 > 0.0
Gammond
- Improved Weapon Performance:
- Improved Shot Spread; 0.1 > 0.0
Vanguard
- Improved Weapon Performance:
- Improved Shot Spread; 0.1 > 0.0
Scum
- Improved Weapon Performance:
- Improved Shot Spread; 0.1 > 0.0
![Technicians|64x64] KLG Technicians
- Improved Suicide Drones:
- Improved death FX. Now explodes into a coloured explosion based on type.
Flatline
- Fixed Taser:
- Now uses “electrocuted” stun type.