Hello. jten here. I have Fischer at plat and I just wanted to offer my feedback on him.
Bronze (grappling hook thing)
Good skill in theory. However, some things about it make it less desirable once you get to use it. I first saw this skill as a tank buster and thought it would be useful against PvE bosses. However, when I tried it on one of them, the 25% hp thing did not work. However, it seems to work on Elite enemies. I think that this skill should work on bosses as well (except bounty event bosses) considering other heroes can shave of as much or even more than 25% with certain skills (looking at you dogface). If this can’t be done, then the base damage needs to be bumped up because it is so low that it’s not worth using with out the 25% effect.
Silver (trap)
This skill is good only for bounty events because the boss usually doesn’t move. However, in pvp or pve, this skill is not hat great because it’s easily avoidable and does not slow heroes enough to keep them in its aoe for any substantial amount of time. I suggest that either bump the slow up to 75% or make it into a root or stun.
Gold (submerge)
Good skill but it’s used mainly for survivability as of now. IMO, the damage boost is way too small for the amount of time you stay submerged. Right now, you won’t be able to get much shots off while submerged because you’ll find yourself either reloading or relocating. Either, bump the damage up or lengthen the submerge time.
Plat (Wetwork)
The description says “when an enemy dies” but it actually only procs if Fischer gets the last hit. This should change because most of the time, you’ll only get a last hit if you are solo killing an enemy which is opposite of the smarter thing to do which is to focus fire. I honk the best way to fix this is if the effect still procs on “assist”. meaning, it procs if he has damaged an enemy that died within 5 secs or something.
Also, I think he might need a small general damage boost to his normal shots or a larger magazine size. Thank you for taking the time to read.