Hero Buffs 10.5

CYPHON

STAT CHANGES: (Values correspond to a maxed hero)

:right_arrow:Power: 44,734 to 55,135

:right_arrow:Health: 2,103,846 to 2,500,116

:right_arrow:Damage: 65,267 to 83,915

:right_arrow:Elemental Damage: 51,556 to 68,706

:right_arrow:Armor: 5,011 to 6,787

:right_arrow:Elemental Armor: 4,216 to 5,925

:right_arrow:Offensive Mod: 2,590 to 4,144

:right_arrow:Elemental Offensive Mod: 2,775 to 4,440

:right_arrow:Defensive Mod: 1,850 to 2,960

:right_arrow:Elemental Defensive Mod: 2,035 to 3,256

WEAPON CHANGES:

:right_arrow:Damage per Second: 116,823 to 152,621

:right_arrow:Damage per Shot: 50,572 to 66,069

ABILITY CHANGES:

(Values correspond to a maxed hero)

Bronze Ability: Limpet Parasite

Slows Skill Generation of target by 15% and deals 63,819 Damage over 2 seconds (was 50,001). Cyphon heals for 10x the Damage dealt.

Silver Ability: Reallocate

Cyphon disperses 20% of his Health to his allies and gains 3,238 Armor (was 2,501) for himself for the next 5 seconds.

Gold Ability: Syrette

Limpet Parasite also gives Cyphon 2,589 Armor (was 2,000) for 10 seconds.

Platinum Ability: Mash

Whenever this Hero is above 60% Health he grants allies 415,893 bonus healing (was 350,000) when using Reallocate.

RAVEN

STAT CHANGES: (Values correspond to a maxed hero)

:right_arrow:Power: 48,308 to 54,975

:right_arrow:Health: 1,675,125 to 1,822,940

:right_arrow:Damage: 86,792 to 105,126

:right_arrow:Elemental Damage: 62,770 to 74,942

:right_arrow:Armor: 6,024 to 6,720

:right_arrow:Elemental Armor: 5,835 to 6,444

:right_arrow:Offensive Mod: 3,700 to 4,385

:right_arrow:Elemental Offensive Mod: 2,775 to 3,293

:right_arrow:Defensive Mod: 2,313 to 2,747

:right_arrow:Elemental Defensive Mod: 2,313 to 2,747

WEAPON CHANGES:

:right_arrow:Damage per Second: 149,562 to 180,068

:right_arrow:Damage per Shot: 99,707 to 120,045

ABILITY CHANGES:

(Values correspond to a maxed hero)

Bronze Ability: Lethal Adaptivity

Deals 423,082 Damage (was 350,000) to a target, increases Raven’s critical chance by a set percentage for some seconds, and grants this hero and all allied heroes extra effects based on the type of enemy targeted […]

Silver Ability: Linked Assassination

Marks an enemy for some seconds making a percentage of damage to the marked target to spread to 4 closest to them enemies.

After 7 seconds, once the mark expires it deals an additional percent of the total damage dealt to the target while they were marked and heals all allies for the repeated damage. If the enemy dies from the mark’s trigger, all allies will be healed for 1,083,784 Health (was 1,000,000) instead. Only one [Linked Assassination] mark can be active at a time and cannot be cleansed.

Raven inflicts additional 30,220 physical Damage (was 25,000) and additional 30,220 Elemental Damage (was 25,000) with basic attacks against enemies with [Linked Assassination].

Gold Ability: Tactical Versatility

When this hero or an ally headshots an enemy, the shooter will be healed for 135,473 Health per second (was 125,000) for some seconds. This effect cannot stack.

[…]

Platinum Ability: Shadowed Resurgence

Each headshot Raven deals gives him a stack of [Shadowed Resurgence] boosting his Fire Rate by a set percentage and Reload Speed by a set percentage per stack. At 3 stacks, his next shot will inflict additional 267,943 Elemental Damage (was 225,000), heal all allies including Raven for a percentage of the inflicted additional damage, and reset all [Tactical Versatility] stacks. Hitting an enemy marked by [Linked Assassination] instantly fully charges [Shadowed Resurgence] to the maximum 3 stacks.

[..]

STRATUS

STAT CHANGES: (Values correspond to a maxed hero)

:right_arrow:Power: 44,956 to 54,140

:right_arrow:Health: 1,526,750 to 1,816,090

:right_arrow:Damage: 71,590 to 83,800

:right_arrow:Elemental Damage: 61,596 to 85,241

:right_arrow:Armor: 7,152 to 8,632

:right_arrow:Elemental Armor: 5,440 to 6,527

:right_arrow:Offensive Mod: 2,775 to 3,793

:right_arrow:Elemental Offensive Mod: 3,006 to 4,107

:right_arrow:Defensive Mod: 2,590 to 3,515

:right_arrow:Elemental Defensive Mod: 2,128 to 2,905

WEAPON CHANGES:

:right_arrow:Damage per Second: 133,186 to 169,041

:right_arrow:Damage per Shot: 138,734 to 176,084

ABILITY CHANGES:

(Values correspond to a maxed hero)

Bronze Ability: Slash Strike

Jumps into an enemy, delivering a heavy slash for 364,709 Damage (was 313,854). If the enemy is below 50% health, they take additional 153,271 Elemental Damage (was 112,479) for 8 seconds.

Silver Ability: Caltrops

Scatters jagged barbs in the target area, slowing enemy movement by 60% and dealing 191,608 Elemental Damage (was 140,607) when enemies move near them. Enemies affected who are hit by this Hero’s basic attacks have a 15% chance of becoming stunned for 16 seconds.

Gold Ability: Kharmic Strike

If this Hero kills an enemy, they restore 167,239 Health (was 141,234) over Time and take 10% less damage for 4 seconds.

Platinum Ability: Second Sight

This Hero’s basic attacks and Skills deal extra 29,120 Damage (was 25,077) to enemies below 50% Health.

GUNSMOKE

STAT CHANGES: (Values correspond to a maxed hero)

:right_arrow:Power: 26,541 to 50,419

:right_arrow:Health: 816,012 to 1,901,037

:right_arrow:Damage: 36,663 to 76,623

:right_arrow:Elemental Damage: 30,357 to 59,892

:right_arrow:Armor: 5,535 to 10,863

:right_arrow:Elemental Armor: 4,188 to 8,461

:right_arrow:Critical Damage: 175% to 188%

:right_arrow:Elemental Critical Damage: 174% to 186%

:right_arrow:Offensive Mod: 1,665 to 4,995

:right_arrow:Elemental Offensive Mod: 1,434 to 4,301

:right_arrow:Defensive Mod: 1,665 to 4,995

:right_arrow:Elemental Defensive Mod: 1,526 to 4,579

WEAPON CHANGES:

:right_arrow:Damage per Second: 67,020 to 136,515

:right_arrow:Damage per Shot: 72,847 to 148,386

ABILITY CHANGES:

(Values correspond to a maxed hero)

Bronze Ability: Torchstone Gunpowder

Until next reload, Gunsmoke’s weapon has increased 41,927 Elemental Damage (was 21,843), and shots can penetrate cover.

Silver Ability: Risky Mag

Gunsmoke feeds a new magazine into his gun, gaining 22,255 extra Damage (was 11,066), improving clip size by 14, and improving fire rate by 34%. Lasts until the next reload.

Gold Ability: Volatile Ammunition

Every time Gunsmoke attacks, he has a 15% chance to boost his next 5 shots.

Gunsmoke gains 83,838 Critical Bonus (was 35,886) and a 20% Critical Hit Chance.

Platinum Ability: Target Technique

All allied Heroes gain 3,832 Armor Penetration (was 1,834).