CYPHON
STAT CHANGES: (Values correspond to a maxed hero)
Power: 44,734 to 55,135
Health: 2,103,846 to 2,500,116
Damage: 65,267 to 83,915
Elemental Damage: 51,556 to 68,706
Armor: 5,011 to 6,787
Elemental Armor: 4,216 to 5,925
Offensive Mod: 2,590 to 4,144
Elemental Offensive Mod: 2,775 to 4,440
Defensive Mod: 1,850 to 2,960
Elemental Defensive Mod: 2,035 to 3,256
WEAPON CHANGES:
Damage per Second: 116,823 to 152,621
Damage per Shot: 50,572 to 66,069
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Limpet Parasite
Slows Skill Generation of target by 15% and deals 63,819 Damage over 2 seconds (was 50,001). Cyphon heals for 10x the Damage dealt.
Silver Ability: Reallocate
Cyphon disperses 20% of his Health to his allies and gains 3,238 Armor (was 2,501) for himself for the next 5 seconds.
Gold Ability: Syrette
Limpet Parasite also gives Cyphon 2,589 Armor (was 2,000) for 10 seconds.
Platinum Ability: Mash
Whenever this Hero is above 60% Health he grants allies 415,893 bonus healing (was 350,000) when using Reallocate.
RAVEN
STAT CHANGES: (Values correspond to a maxed hero)
Power: 48,308 to 54,975
Health: 1,675,125 to 1,822,940
Damage: 86,792 to 105,126
Elemental Damage: 62,770 to 74,942
Armor: 6,024 to 6,720
Elemental Armor: 5,835 to 6,444
Offensive Mod: 3,700 to 4,385
Elemental Offensive Mod: 2,775 to 3,293
Defensive Mod: 2,313 to 2,747
Elemental Defensive Mod: 2,313 to 2,747
WEAPON CHANGES:
Damage per Second: 149,562 to 180,068
Damage per Shot: 99,707 to 120,045
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Lethal Adaptivity
Deals 423,082 Damage (was 350,000) to a target, increases Raven’s critical chance by a set percentage for some seconds, and grants this hero and all allied heroes extra effects based on the type of enemy targeted […]
Silver Ability: Linked Assassination
Marks an enemy for some seconds making a percentage of damage to the marked target to spread to 4 closest to them enemies.
After 7 seconds, once the mark expires it deals an additional percent of the total damage dealt to the target while they were marked and heals all allies for the repeated damage. If the enemy dies from the mark’s trigger, all allies will be healed for 1,083,784 Health (was 1,000,000) instead. Only one [Linked Assassination] mark can be active at a time and cannot be cleansed.
Raven inflicts additional 30,220 physical Damage (was 25,000) and additional 30,220 Elemental Damage (was 25,000) with basic attacks against enemies with [Linked Assassination].
Gold Ability: Tactical Versatility
When this hero or an ally headshots an enemy, the shooter will be healed for 135,473 Health per second (was 125,000) for some seconds. This effect cannot stack.
[…]
Platinum Ability: Shadowed Resurgence
Each headshot Raven deals gives him a stack of [Shadowed Resurgence] boosting his Fire Rate by a set percentage and Reload Speed by a set percentage per stack. At 3 stacks, his next shot will inflict additional 267,943 Elemental Damage (was 225,000), heal all allies including Raven for a percentage of the inflicted additional damage, and reset all [Tactical Versatility] stacks. Hitting an enemy marked by [Linked Assassination] instantly fully charges [Shadowed Resurgence] to the maximum 3 stacks.
[..]
STRATUS
STAT CHANGES: (Values correspond to a maxed hero)
Power: 44,956 to 54,140
Health: 1,526,750 to 1,816,090
Damage: 71,590 to 83,800
Elemental Damage: 61,596 to 85,241
Armor: 7,152 to 8,632
Elemental Armor: 5,440 to 6,527
Offensive Mod: 2,775 to 3,793
Elemental Offensive Mod: 3,006 to 4,107
Defensive Mod: 2,590 to 3,515
Elemental Defensive Mod: 2,128 to 2,905
WEAPON CHANGES:
Damage per Second: 133,186 to 169,041
Damage per Shot: 138,734 to 176,084
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Slash Strike
Jumps into an enemy, delivering a heavy slash for 364,709 Damage (was 313,854). If the enemy is below 50% health, they take additional 153,271 Elemental Damage (was 112,479) for 8 seconds.
Silver Ability: Caltrops
Scatters jagged barbs in the target area, slowing enemy movement by 60% and dealing 191,608 Elemental Damage (was 140,607) when enemies move near them. Enemies affected who are hit by this Hero’s basic attacks have a 15% chance of becoming stunned for 16 seconds.
Gold Ability: Kharmic Strike
If this Hero kills an enemy, they restore 167,239 Health (was 141,234) over Time and take 10% less damage for 4 seconds.
Platinum Ability: Second Sight
This Hero’s basic attacks and Skills deal extra 29,120 Damage (was 25,077) to enemies below 50% Health.
GUNSMOKE
STAT CHANGES: (Values correspond to a maxed hero)
Power: 26,541 to 50,419
Health: 816,012 to 1,901,037
Damage: 36,663 to 76,623
Elemental Damage: 30,357 to 59,892
Armor: 5,535 to 10,863
Elemental Armor: 4,188 to 8,461
Critical Damage: 175% to 188%
Elemental Critical Damage: 174% to 186%
Offensive Mod: 1,665 to 4,995
Elemental Offensive Mod: 1,434 to 4,301
Defensive Mod: 1,665 to 4,995
Elemental Defensive Mod: 1,526 to 4,579
WEAPON CHANGES:
Damage per Second: 67,020 to 136,515
Damage per Shot: 72,847 to 148,386
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Torchstone Gunpowder
Until next reload, Gunsmoke’s weapon has increased 41,927 Elemental Damage (was 21,843), and shots can penetrate cover.
Silver Ability: Risky Mag
Gunsmoke feeds a new magazine into his gun, gaining 22,255 extra Damage (was 11,066), improving clip size by 14, and improving fire rate by 34%. Lasts until the next reload.
Gold Ability: Volatile Ammunition
Every time Gunsmoke attacks, he has a 15% chance to boost his next 5 shots.
Gunsmoke gains 83,838 Critical Bonus (was 35,886) and a 20% Critical Hit Chance.
Platinum Ability: Target Technique
All allied Heroes gain 3,832 Armor Penetration (was 1,834).



