Hero Buffs - 10.7

PHANTASMA

STAT CHANGES: (Values correspond to a maxed hero)

:right_arrow:Power: 50,229 to 54,926

:right_arrow:Health: 1,504,865 to 1,660,542

:right_arrow:Damage: 101,133 to 112,344

:right_arrow:Elemental Damage: 60,819 to 67,393

:right_arrow:Armor: 7,585 to 8,384

:right_arrow:Elemental Armor: 6,519 to 7,102

:right_arrow:Offensive Mod: 5,180 to 6,114

:right_arrow:Elemental Offensive Mod: 3,515 to 4,153

:right_arrow:Defensive Mod: 2,775 to 3,275

:right_arrow:Elemental Defensive Mod: 2,313 to 2,729

WEAPON CHANGES:

:right_arrow:Damage per Second: 161,952 to 179,737

:right_arrow:Damage per Shot: 228,102 to 253,152

ABILITY CHANGES:

(Values correspond to a maxed hero)

Bronze Ability: SNIPED YA

This Hero fires a single shot at the enemy with the lowest remaining amount of Health dealing 421,778 Damage (was 380,936). If the enemy was killed this way they fire off a second more powerful shot towards the enemy with the highest amount of Health dealing 763,694 bonus Damage (was 689,731).

Silver Ability: WRIST ROCKETS

Fires missiles at the targeted enemy. Each missile deals 121,200 Damage (was 110,001) and leaves shrapnel in the wound dealing 26,392 Damage per second (was 23,813) for 10 seconds.

Platinum Ability: NEVER SEE IT COMING

While this hero is Cloaked they deal 10,186 additional Damage (was 9,191).

GALANTE

STAT CHANGES: (Values correspond to a maxed hero)

:right_arrow:Power: 39,270 to 52,516

:right_arrow:Health: 1,778,350 to 2,506,417

:right_arrow:Damage: 41,932 to 59,248

:right_arrow:Elemental Damage: 32,805 to 45,000

:right_arrow:Armor: 9,493 to 13,119

:right_arrow:Elemental Armor: 7,087 to 9,910

:right_arrow:Offensive Mod: 2,081 to 3,524

:right_arrow:Elemental Offensive Mod: 1,711 to 2,895

:right_arrow:Defensive Mod: 3,284 to 5,550

:right_arrow:Elemental Defensive Mod: 2,914 to 4,930

WEAPON CHANGES:

:right_arrow:Damage per Second: 74,737 to 104,248

:right_arrow:Damage per Shot: 17,709 to 24,702

ABILITY CHANGES:

(Values correspond to a maxed hero)

Bronze Ability: STRAFE

Galante fires 40 missiles at the targeted enemies, each missile deals 43,846 Mech Damage (was 32,395).

This Hero gains shields whenever [Strafe] damages an enemy, absorbing 184,889 damage (was 133,925) for each enemy damaged. (If the missiles hit 5 targets, the shield will be 5 times as strong as opposed to the missile hitting 1 target).

The shield lasts 20 seconds or until destroyed.

Silver Ability: JOUSTE

Charges with a Lance dealing 333,293 attack damage (was 237,952) to the targeted enemy and dealing 185,196 small normal damage (was 132,209) to any enemies in his path.

If an enemy is damaged by [Jouste], this Hero gains a shield that absorbs Damage equal to 100% of the damage dealt.

Gold Ability: BOOM LANCE

This Hero fires explosive rounds from his gun, allowing his weapon to deal Attack Damage in a small area.

Additionally, whenever [Jouste] damages the targeted enemy this Hero deals 75,490 Mech Damage (was 55,782) to all nearby enemies in a wide area.

Platinum Ability: HEAVY CAVALRY

This Hero gains 369,798 Health (was 267,869).

Whenever this Hero has a shield, reduce all incoming Damage by 15% and gains 5,318 Armor (was 3,903).

ANVIL

STAT CHANGES: (Values correspond to a maxed hero)

:right_arrow:Power: 36,209 to 51,793

:right_arrow:Health: 1,181,475 to 1,511,700

:right_arrow:Damage: 50,644 to 85,947

:right_arrow:Elemental Damage: 51,724 to 88,833

:right_arrow:Armor: 5,946 to 7,500

:right_arrow:Elemental Armor: 4,108 to 5,468

:right_arrow:Offensive Mod: 1,850 to 2,923

:right_arrow:Elemental Offensive Mod: 2,128 to 3,367

:right_arrow:Defensive Mod: 1,665 to 2,636

:right_arrow:Elemental Defensive Mod: 1,665 to 2,636

WEAPON CHANGES:

:right_arrow:Damage per Second: 102,368 to 174,780

:right_arrow:Damage per Pallet: 29,845 to 50,955

ABILITY CHANGES:

(Values correspond to a maxed hero)

Bronze Ability: THUNDERCLOUD BARRAGE

Fires a grenade that releases a charged gas in a small area, deals 167,061 Energy Damage per second (was 100,000) and all enemies who linger in the area are Silenced. The thundercloud persists for 16 seconds.

Silver Ability: ARC BLAST

Shoots an energy blast at the targeted enemy dealing 501,104 Energy Damage (was 300,000).

Deals 300% damage to shielded enemies.

Gold Ability: COUNTER CHARGE

This Hero charges a personal shield whenever they damage an enemy shield. This Hero gains a shield that absorbs Damage equal to 75% of the damage dealt, up to 1,363,326 Health (was 1,079,333).

The shield lasts until destroyed.

Platinum Ability: ARC ROUNDS

This Hero’s weapon deals an additional 208,956 Energy Damage (was 124,999) to shielded enemies.

OPERATOR

STAT CHANGES: (Values correspond to a maxed hero)

:right_arrow:Power: 27,801 to 50,055

:right_arrow:Health: 1,015,325 to 2,109,785

:right_arrow:Damage: 28,362 to 54,891

:right_arrow:Elemental Damage: 29,871 to 62,074

:right_arrow:Armor: 5,957 to 11,551

:right_arrow:Elemental Armor: 3,986 to 8,104

:right_arrow:Offensive Mod: 1,110 to 3,321

:right_arrow:Elemental Offensive Mod: 1,573 to 4,699

:right_arrow:Defensive Mod: 1,758 to 5,254

:right_arrow:Elemental Defensive Mod: 1,480 to 4,422

WEAPON CHANGES:

:right_arrow:Damage per Second: 58,233 to 116,965

:right_arrow:Damage per Shot: 20,220 to 40,612

ABILITY CHANGES:

(Values correspond to a maxed hero)

Bronze Ability: RESTORATION

Continuously heal the allied Hero with the lowest remaining health, restoring 330,300 Health per second (was 167,225).

Lasts up to 4 seconds, or until cancelled.

Silver Ability: FLASHBANG

Tosses a stun grenade at the targeted enemy, dealing 134,702 attack Damage (was 72,094) to the primary target, with a 33% chance to Stun enemies within a small area for 5 seconds. Enemies who are not Stunned are instead Disoriented for 5 seconds.

Gold Ability: RECUPERATE

Whenever this Hero is below 50% Health he recovers 44,316 Health per second (was 22,427).

Platinum Ability: SQUAD SUPPORT

All allied Heroes gain 115,820 Health (was 57,813).