PHANTASMA
STAT CHANGES: (Values correspond to a maxed hero)
Power: 50,229 to 54,926
Health: 1,504,865 to 1,660,542
Damage: 101,133 to 112,344
Elemental Damage: 60,819 to 67,393
Armor: 7,585 to 8,384
Elemental Armor: 6,519 to 7,102
Offensive Mod: 5,180 to 6,114
Elemental Offensive Mod: 3,515 to 4,153
Defensive Mod: 2,775 to 3,275
Elemental Defensive Mod: 2,313 to 2,729
WEAPON CHANGES:
Damage per Second: 161,952 to 179,737
Damage per Shot: 228,102 to 253,152
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: SNIPED YA
This Hero fires a single shot at the enemy with the lowest remaining amount of Health dealing 421,778 Damage (was 380,936). If the enemy was killed this way they fire off a second more powerful shot towards the enemy with the highest amount of Health dealing 763,694 bonus Damage (was 689,731).
Silver Ability: WRIST ROCKETS
Fires missiles at the targeted enemy. Each missile deals 121,200 Damage (was 110,001) and leaves shrapnel in the wound dealing 26,392 Damage per second (was 23,813) for 10 seconds.
Platinum Ability: NEVER SEE IT COMING
While this hero is Cloaked they deal 10,186 additional Damage (was 9,191).
GALANTE
STAT CHANGES: (Values correspond to a maxed hero)
Power: 39,270 to 52,516
Health: 1,778,350 to 2,506,417
Damage: 41,932 to 59,248
Elemental Damage: 32,805 to 45,000
Armor: 9,493 to 13,119
Elemental Armor: 7,087 to 9,910
Offensive Mod: 2,081 to 3,524
Elemental Offensive Mod: 1,711 to 2,895
Defensive Mod: 3,284 to 5,550
Elemental Defensive Mod: 2,914 to 4,930
WEAPON CHANGES:
Damage per Second: 74,737 to 104,248
Damage per Shot: 17,709 to 24,702
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: STRAFE
Galante fires 40 missiles at the targeted enemies, each missile deals 43,846 Mech Damage (was 32,395).
This Hero gains shields whenever [Strafe] damages an enemy, absorbing 184,889 damage (was 133,925) for each enemy damaged. (If the missiles hit 5 targets, the shield will be 5 times as strong as opposed to the missile hitting 1 target).
The shield lasts 20 seconds or until destroyed.
Silver Ability: JOUSTE
Charges with a Lance dealing 333,293 attack damage (was 237,952) to the targeted enemy and dealing 185,196 small normal damage (was 132,209) to any enemies in his path.
If an enemy is damaged by [Jouste], this Hero gains a shield that absorbs Damage equal to 100% of the damage dealt.
Gold Ability: BOOM LANCE
This Hero fires explosive rounds from his gun, allowing his weapon to deal Attack Damage in a small area.
Additionally, whenever [Jouste] damages the targeted enemy this Hero deals 75,490 Mech Damage (was 55,782) to all nearby enemies in a wide area.
Platinum Ability: HEAVY CAVALRY
This Hero gains 369,798 Health (was 267,869).
Whenever this Hero has a shield, reduce all incoming Damage by 15% and gains 5,318 Armor (was 3,903).
ANVIL
STAT CHANGES: (Values correspond to a maxed hero)
Power: 36,209 to 51,793
Health: 1,181,475 to 1,511,700
Damage: 50,644 to 85,947
Elemental Damage: 51,724 to 88,833
Armor: 5,946 to 7,500
Elemental Armor: 4,108 to 5,468
Offensive Mod: 1,850 to 2,923
Elemental Offensive Mod: 2,128 to 3,367
Defensive Mod: 1,665 to 2,636
Elemental Defensive Mod: 1,665 to 2,636
WEAPON CHANGES:
Damage per Second: 102,368 to 174,780
Damage per Pallet: 29,845 to 50,955
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: THUNDERCLOUD BARRAGE
Fires a grenade that releases a charged gas in a small area, deals 167,061 Energy Damage per second (was 100,000) and all enemies who linger in the area are Silenced. The thundercloud persists for 16 seconds.
Silver Ability: ARC BLAST
Shoots an energy blast at the targeted enemy dealing 501,104 Energy Damage (was 300,000).
Deals 300% damage to shielded enemies.
Gold Ability: COUNTER CHARGE
This Hero charges a personal shield whenever they damage an enemy shield. This Hero gains a shield that absorbs Damage equal to 75% of the damage dealt, up to 1,363,326 Health (was 1,079,333).
The shield lasts until destroyed.
Platinum Ability: ARC ROUNDS
This Hero’s weapon deals an additional 208,956 Energy Damage (was 124,999) to shielded enemies.
OPERATOR
STAT CHANGES: (Values correspond to a maxed hero)
Power: 27,801 to 50,055
Health: 1,015,325 to 2,109,785
Damage: 28,362 to 54,891
Elemental Damage: 29,871 to 62,074
Armor: 5,957 to 11,551
Elemental Armor: 3,986 to 8,104
Offensive Mod: 1,110 to 3,321
Elemental Offensive Mod: 1,573 to 4,699
Defensive Mod: 1,758 to 5,254
Elemental Defensive Mod: 1,480 to 4,422
WEAPON CHANGES:
Damage per Second: 58,233 to 116,965
Damage per Shot: 20,220 to 40,612
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: RESTORATION
Continuously heal the allied Hero with the lowest remaining health, restoring 330,300 Health per second (was 167,225).
Lasts up to 4 seconds, or until cancelled.
Silver Ability: FLASHBANG
Tosses a stun grenade at the targeted enemy, dealing 134,702 attack Damage (was 72,094) to the primary target, with a 33% chance to Stun enemies within a small area for 5 seconds. Enemies who are not Stunned are instead Disoriented for 5 seconds.
Gold Ability: RECUPERATE
Whenever this Hero is below 50% Health he recovers 44,316 Health per second (was 22,427).
Platinum Ability: SQUAD SUPPORT
All allied Heroes gain 115,820 Health (was 57,813).



