Hero Buffs 9.1

URSUS

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right:Power: 41,250 to 44,415

:arrow_right:Health: 2,002,642 to 2,189,977

:arrow_right:Damage: 51,786 to 58,671

:arrow_right:Elemental Damage: 30,432 to 30,432

:arrow_right:Armor: 9,477 to 10,365

:arrow_right:Elemental Armor: 5,454 to 5,972

:arrow_right:Offensive Mod: 2,128 to 2,405

:arrow_right:Defensive Mod: 2,590 to 3,145

:arrow_right:Elemental Defensive Mod: 1,943 to 2,313

WEAPON CHANGES:

:large_blue_diamond:Rate of Fire (per sec): 7.08 to 7.5

:large_blue_diamond:Ammo Capacity: 40 to 45

:large_blue_diamond:Reload Time: 1.75 to 1.6

:large_blue_diamond:Damage to Cover: 22.13 to 20.89

:large_blue_diamond:Damage per Second: 84,438 to 89,103

:large_blue_diamond:Damage per Shot: 3,870 to 3,959

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Bring It On

Ursus increases his Armor by 21474 (was 19,192) and receives 30% damage reduction while Taunting the enemy team for 15 seconds.

Silver Ability: Concussive Blast

Shoots a rocket at target enemy dealing 177201 damage (was 135004) to anyone in the blast radius and Stunning them for 8 seconds.

Gold Ability: Counteroffensive

No Changes.

Platinum Ability: Headstrong

Determined to advance, Ursus gains 676,493 Health (was 516,161). While [Bring It On] is active, this Hero will be immune to most Crowd Control effects.

PHANTASMA

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right:Power: 33,146 to 40,614

:arrow_right:Health: 735,002 to 1,127,465

:arrow_right:Damage: 68,330 to 82,263

:arrow_right:Elemental Damage: 40,370 to 47,481

:arrow_right:Armor: 4,448 to 5,661

:arrow_right:Elemental Armor: 3,821 to 5,095

:arrow_right:Offensive Mod: 3,062 to 3,608

:arrow_right:Defensive Mod: 1,156 to 1,573

:arrow_right:Elemental Defensive Mod: 971 to 1,295

WEAPON CHANGES:

:large_blue_diamond:Rate of Fire (per sec): 0.67 to 0.71

:large_blue_diamond:Reload Time: 1.5 to 1.4

:large_blue_diamond:Damage to Cover: 179.1 to 169.01

:large_blue_diamond:Damage per Second: 108,700 to 129,744

:large_blue_diamond:Damage per Shot: 162,238 to 182,738

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Sniped Ya

This Hero fires a single shot at the enemy with the lowest amount of Health dealing 312,193 Damage (was 261,443). If the enemy was killed this way they fire off a second more powerful shot towards the enemy with the highest amount of Health dealing 565,238 Damage (was 312,193).

Silver Ability: Wrist Rockets

Fires missiles at the targeted enemy. Each missile deals 91,149 Damage (was 45,338) and leaves shrapnel in the wound dealing 19,473 Damage per second (was 16,268) for 10 seconds.

Gold Ability: The Predator

No Changes.

Platinum Ability: Never See It Coming

While this hero is Clooked they deal an additional 7,515 Damage (was 6,278).

ICEBOX

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right:Power: 36,664 to 43,809

:arrow_right:Health: 1,721,645 to 1,927,832

:arrow_right:Damage: 44,675 to 60,827

:arrow_right:Elemental Damage: 25,235 to 38,605

:arrow_right:Armor: 9,130 to 9,267

:arrow_right:Elemental Armor: 4,641 to 6,253

:arrow_right:Offensive Mod: 2,128 to 2,220

:arrow_right:Elemental Offensive Mod: 1,295 to 1,943

:arrow_right:Elemental Defensive Mod: 1,850 to 2,220

WEAPON CHANGES:

:large_blue_diamond:Rate of Fire (per sec): 1.76 to 1.91

:large_blue_diamond:Damage to Cover: 298.3 to 274.87

:large_blue_diamond:Damage per Second: 69,910 to 99,432

:large_blue_diamond:Damage per Shot: 39,721 to 52,058

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Buzz The Tower

Calls in a friendly strafing run dealing 97194 Damage (was 40,260) and Disorienting all enemies for 2 seconds.

Silver Ability: Danger Zone

Boosts this Hero’s attack damage by Bonus 13069 Elemental Damage (was 6661) and provides cover piercing basic attacks, but increase the basic attack damage taken from the enemy by 12% for 6 seconds.

Gold Ability: Bought The Farm

Whenever an allied Hero is killed, this Hero gains unlimited ammo and bonus 56893 Damage (was 36,686) for 10 seconds.

Platinum Ability: Top Gunner

Increases this Hero’s fire rate by 10% and his weapon damage by 7,909 Attack Damage (was 3,784).

REVENANT

STAT CHANGES:
(Values correspond to a maxed hero)

:arrow_right:Power: 39,862 to 42,547

:arrow_right:Health: 1,908,287 to 1,968,042

:arrow_right:Damage: 48,608 to 53,153

:arrow_right:Elemental Damage: 30,017 to 34,799

:arrow_right:Armor: 9,340 to 10,017

:arrow_right:Elemental Armor: 5,332 to 6,138

:arrow_right:Offensive Mod: 1,943 to 2,128

:arrow_right:Elemental Offensive Mod: 1,388 to 1,480

:arrow_right:Defensive Mod: 2,590 to 2,757

:arrow_right:Elemental Defensive Mod: 1,758 to 1,943

WEAPON CHANGES:

:large_blue_diamond:Rate of Fire (per sec): 3.56 to 3.77

:large_blue_diamond:Ammo Capacity: 21 to 23

:large_blue_diamond:Damage to Cover: 132.02 to 124.67

:large_blue_diamond:Damage per Second: 78,625 to 87,952

:large_blue_diamond:Damage per Shot: 22,085 to 23,329

ABILITY CHANGES:
(Values correspond to a maxed hero)

Bronze Ability: Undying Soul

No changes.

Silver Ability: Hypnotic Trance

Hypnotizes the closest row of living Heroes dealing 34474 Damage per second (was 31,096) and Disorienting them for 15 seconds.

Gold Ability: Intimidation

No changes.

Platinum Ability: Eerie Presence

Basic Attacks have a 8% chance to Haunt targets as well as Taunting them for 10 seconds.
Haunted enemies now additionally receive 21860 Damage (was 19,773) from Revenant and take [Damage per second].

2 Likes

Hey everyone,

There is a typo in the buff post.

The correct stats for Revenant should be:
:arrow_right: Health: 1,908,287 to 1,968,042

Cheers!

2 Likes

Would you consider buffs for Surge, Flatline, and Panzer?

Panzers reload speed isn’t bad but could be better. Her clip holds only 18 rounds and her rate of fire is pretty slow. Thanks

1 Like