URSUS
STAT CHANGES:
(Values correspond to a maxed hero)
Power: 41,250 to 44,415
Health: 2,002,642 to 2,189,977
Damage: 51,786 to 58,671
Elemental Damage: 30,432 to 30,432
Armor: 9,477 to 10,365
Elemental Armor: 5,454 to 5,972
Offensive Mod: 2,128 to 2,405
Defensive Mod: 2,590 to 3,145
Elemental Defensive Mod: 1,943 to 2,313
WEAPON CHANGES:
Rate of Fire (per sec): 7.08 to 7.5
Ammo Capacity: 40 to 45
Reload Time: 1.75 to 1.6
Damage to Cover: 22.13 to 20.89
Damage per Second: 84,438 to 89,103
Damage per Shot: 3,870 to 3,959
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Bring It On
Ursus increases his Armor by 21474 (was 19,192) and receives 30% damage reduction while Taunting the enemy team for 15 seconds.
Silver Ability: Concussive Blast
Shoots a rocket at target enemy dealing 177201 damage (was 135004) to anyone in the blast radius and Stunning them for 8 seconds.
Gold Ability: Counteroffensive
No Changes.
Platinum Ability: Headstrong
Determined to advance, Ursus gains 676,493 Health (was 516,161). While [Bring It On] is active, this Hero will be immune to most Crowd Control effects.
PHANTASMA
STAT CHANGES:
(Values correspond to a maxed hero)
Power: 33,146 to 40,614
Health: 735,002 to 1,127,465
Damage: 68,330 to 82,263
Elemental Damage: 40,370 to 47,481
Armor: 4,448 to 5,661
Elemental Armor: 3,821 to 5,095
Offensive Mod: 3,062 to 3,608
Defensive Mod: 1,156 to 1,573
Elemental Defensive Mod: 971 to 1,295
WEAPON CHANGES:
Rate of Fire (per sec): 0.67 to 0.71
Reload Time: 1.5 to 1.4
Damage to Cover: 179.1 to 169.01
Damage per Second: 108,700 to 129,744
Damage per Shot: 162,238 to 182,738
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Sniped Ya
This Hero fires a single shot at the enemy with the lowest amount of Health dealing 312,193 Damage (was 261,443). If the enemy was killed this way they fire off a second more powerful shot towards the enemy with the highest amount of Health dealing 565,238 Damage (was 312,193).
Silver Ability: Wrist Rockets
Fires missiles at the targeted enemy. Each missile deals 91,149 Damage (was 45,338) and leaves shrapnel in the wound dealing 19,473 Damage per second (was 16,268) for 10 seconds.
Gold Ability: The Predator
No Changes.
Platinum Ability: Never See It Coming
While this hero is Clooked they deal an additional 7,515 Damage (was 6,278).
ICEBOX
STAT CHANGES:
(Values correspond to a maxed hero)
Power: 36,664 to 43,809
Health: 1,721,645 to 1,927,832
Damage: 44,675 to 60,827
Elemental Damage: 25,235 to 38,605
Armor: 9,130 to 9,267
Elemental Armor: 4,641 to 6,253
Offensive Mod: 2,128 to 2,220
Elemental Offensive Mod: 1,295 to 1,943
Elemental Defensive Mod: 1,850 to 2,220
WEAPON CHANGES:
Rate of Fire (per sec): 1.76 to 1.91
Damage to Cover: 298.3 to 274.87
Damage per Second: 69,910 to 99,432
Damage per Shot: 39,721 to 52,058
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Buzz The Tower
Calls in a friendly strafing run dealing 97194 Damage (was 40,260) and Disorienting all enemies for 2 seconds.
Silver Ability: Danger Zone
Boosts this Hero’s attack damage by Bonus 13069 Elemental Damage (was 6661) and provides cover piercing basic attacks, but increase the basic attack damage taken from the enemy by 12% for 6 seconds.
Gold Ability: Bought The Farm
Whenever an allied Hero is killed, this Hero gains unlimited ammo and bonus 56893 Damage (was 36,686) for 10 seconds.
Platinum Ability: Top Gunner
Increases this Hero’s fire rate by 10% and his weapon damage by 7,909 Attack Damage (was 3,784).
REVENANT
STAT CHANGES:
(Values correspond to a maxed hero)
Power: 39,862 to 42,547
Health: 1,908,287 to 1,968,042
Damage: 48,608 to 53,153
Elemental Damage: 30,017 to 34,799
Armor: 9,340 to 10,017
Elemental Armor: 5,332 to 6,138
Offensive Mod: 1,943 to 2,128
Elemental Offensive Mod: 1,388 to 1,480
Defensive Mod: 2,590 to 2,757
Elemental Defensive Mod: 1,758 to 1,943
WEAPON CHANGES:
Rate of Fire (per sec): 3.56 to 3.77
Ammo Capacity: 21 to 23
Damage to Cover: 132.02 to 124.67
Damage per Second: 78,625 to 87,952
Damage per Shot: 22,085 to 23,329
ABILITY CHANGES:
(Values correspond to a maxed hero)
Bronze Ability: Undying Soul
No changes.
Silver Ability: Hypnotic Trance
Hypnotizes the closest row of living Heroes dealing 34474 Damage per second (was 31,096) and Disorienting them for 15 seconds.
Gold Ability: Intimidation
No changes.
Platinum Ability: Eerie Presence
Basic Attacks have a 8% chance to Haunt targets as well as Taunting them for 10 seconds.
Haunted enemies now additionally receive 21860 Damage (was 19,773) from Revenant and take [Damage per second].