Now, about this spy, it can heal your team by shooting at your own heroes (instead of giving damage, it gives health) and when it passes by the opponent’s hero, it deals damage (like an act of assassinating). The healing rate would be equal to Nightingale’s Heal Pulse healing rate but per hit, per heal. If head shot then greater heal. Like an healing gun.
And of course, opponent’s AI can’t detect this since it’s a spy (it sees it as ally). Only the player-controlled hero can know and hit it.
or if not possible, how about a skill where when you use it to your opponent, the opponent gives health to your heroes instead of damage… and i call it, The betrayal Skill.
Fascinating concept! I think every hero should have the potential to be killed by the enemy, so his skills should have some cooldown. Either way, I think Sapphyr is the closest thing to what you’re describing here. Neat idea!
no sure though which of the ability of sapphire has it. all i see is that she can invisible, heal block, and jump over the enemy…
but as for this skill i mention… the summoned spy is already at the area of the opponent. shooting at your allies like an enemy but it was only healing it. heehehhe anyways… Thanks @Vintermyst
Yeah at plat maybe. But usually everyone dies and he’s left dealing 5k damage per shot and getting run down as he struggles in vain to heal and deal damage
So, this is where hero limitations comes into play. Every hero must have some kind of weakness in order to be balanced, whether it is in skills, health, or basic damage. If a hero is really good at healing and shields, their basic attack and/or health must be reduced/lacking.
I’ve thought about a few hero ideas which utilize a 50/50 shields/healing approach, one which isn’t overpowered, but realistically balanced.
This can be balanced, the weakness of this already visible, by killing it beside you, the disadvantage of this skill is when the opponent knows the spy. If that happens, then you could easily kill it. And also, the healing of the spy varies on which hero it will copy, if it copies a rapid-firing hero, then it will be a fast recovery, if slow then slow recovery,