Reasons why everyone is hating bounties

This what I observed -players complain , no solutions are offered by Dev-player offer solution- Dev says solution to symptom, not offers solution to cause.
Based on the analogy mentioned patient only knows symptoms, they when worried will provide when seeing no progress is made on problem, solutions or opinions which may not be correct. But it’s the doctors job to be patient and tell them it’s not the right way. But it is also the doctors job to find the cause of symptoms . Accusing or telling patient what U said is not the right solution is also not productive as patient is not an expert. If doctor can find the cause and treat the cause then patient Will not have symptoms and they will stop complaining about that particular symptom and related ones.
Most people complain as they love this game. What they say may have emotional element but it also points out some problems. A simple we will work on this Or we will not work on it would be more reassuring. I feel bounty rewards can be made better , some more Elemental fragments And more milestones At short intervals to give motivation. Summoning I too feel if there was an option to choose the element of bounty, I would have been good. This is not my solution but opinion. If it can be done yes it’s good. If it’s not , no problem. No offence to anyone intended.

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Totally agree. Muninn seems like the type of person to get all worked up and flustered over constructive criticism and takes it personal rather than understand people are only trying to help because they love this game. Are all suggestions players make great? No, of course not. Have the developers thought about a lot of them and deemed them to not work? I would assume so since that’s their day job. That still doesn’t mean a suggestion might not have been thought of. Or maybe it’s something the community really wants that the developers were unaware of?

I have never seen a developer that actually goes as far as to ban people for posting suggestions. I also have never seen a developer so quick to shut down topics because one or two people got slightly off topic or made personal attacks. These forums are ran like a police state thanks to Muninn rather than being a place for discussion and addressing issues like they should be.

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Read the whole thread. To my perspective, it is incredibly hard to provide effective feelings-based feedback because it ends up being vague, unpointed, and non-reassuring to the player; a “shot in the wind” which can leave some feeling like they haven’t spoken their mind. Most players respond to symptoms directly because that’s the thing most players see, whereas roots are often obscure and hard to pin down.

I agree with @Munkey in that not all player suggestions are great, and that the feedback is being read and examined effectively. But at the end of the day, feedback is feedback, some is good, some is not. The main hope is that the whole issue is being looked at, and that players are being heard.

(As for bounties, the title of the thread is incorrect, as I personally enjoy them. I personally think polls are a great thing to use in these kinds of discussions, and to say “what’s the biggest issue regarding bounties that you would like addressed, pick 1, 2, or 3”.)

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I agree with this point , but it doesn’t end the discussion . These odds must change according to faction as in UAF , UAFA we dont have any bio chem bonus dps hero , so its obvious everyone will leave the mech bounties. To make Bounty more interesting, the odds of summon must be changed and that bounty should be summoned for which the ongoing faction has more bonus heroes

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Yes, if the developers only want is feeling-based feedback I feel like that doesn’t leave much room for discussion.

So for this particular issue, you would have the initial post saying there are too many mech bounties when the majority of the bonus heroes are energy. It makes bounties not as fun when you summon a bunch of bounties and have few bonus heroes to fight them, or when you summon a bunch of low level ones.

Where does the conversation go from there since we shouldn’t offer solutions? Most people agreeing? A few disagreeing?

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Sorry to necro a nearly dead thread, but I think this would be a good place to post some stats I’ve been collecting. On the topic of summoning, out of curiosity I decided to start collecting minimal data on the bounties I’ve manually summoned in the past 2 events using bucks. Here’s what I’ve collected so far.

I’ve summoned:
Mech Bounties: 88
Energy Bounties: 89
Bio-Chem Bounties: 39
For a total of: 216 bounty summons altogether.

Converting these figures into percentages gives us:
40.74% Mech Bounties
41.2% Energy Bounties
and a staggering 18.06% Bio-Chem Bounties!

While this data is purely anecdotal and of a very limited sample size (lol just me) I find that everyone I’ve shared these numbers with wholeheartedly relates to them. Note that these are summons, not just pictures of current bounties on the board like people usually post, so the argument that “well you have more mechs cause you defeat less of them” doesn’t REALLY hold water.

In conclusion, despite spending millions upon millions summoning, I’ve pulled Bio-Chem heroes LESS than 1/5th of time!

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I love to do the same and compare it to your result. (Expanding the sample size)

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