Continuing the discussion from Role warfare my [rear end]:
Our boy’s statements aren’t unfounded: PvP in this game can get excessively frustrating, especially with the Healer meta dragging out matches to the time limit.
What I mean by the title of this topic is simply that some Heroes have skills that are far more effective than others with similar skills.
Take for example, Mandrake and his notorious [Survival Instincts]: by itself, invisibility along with a minor heal-per-second sounds easy enough to deal with. However, being that [Survival Instincts] is a Gold skill - a passive - makes it effectively a “get out of jail free” card, very much akin to the Spy’s Dead Ringer from TF2. I know I have said that statement before but, in my opinion, that’s what it feels like to fight a PvP or Gauntlet team that has a Gold Mandrake tagged along. Mandrake’s Gold requires no player input for it to be usable, and the skill is very much usable. Mandrake is part of the “boogeyman” faction after all: the Rangers.
Add Mandrake’s skill alongside Nightinggale’s insane burst/over-time healing skill and/or Heimlock’s chad level group healing and debuff-cleanser skills, and you have PvP team that is incredibly tedious to match up against. You can also have Flatline with her revival skills and Ifrit’s [Showtime] - plus the possibility of having this exact line-up on both sides - and you have a PvP match that might run down the match timer.
At the current build of the game, healing often outclasses sustained DPS, and burst DPS often outclasses healing. I might also add that group healing, specifically, often outclasses single target healing in terms of usefulness, in the case of the Virgin Operator versus Chad Heimlock/Matador/Combat Medic Nightingale.
Operator has the most powerful single target healing skill. However, in the case of the Chad Healers I mentioned, taking a few seconds to heal the entire team most definitely beats near instantly bringing a single ally back to full health.
To finalize, here is my list of Hero roles in the order of usefulness. I won’t put which Heroes fit in each role (because I don’t know which role each Hero may fit in, lol), but I think you guys can figure this out (or change the order, I don’t mind). Let’s go:
1. Tank Healers
2. Group Healers
3. Group Shielders
4a. Survivalists
4b. Buffers
5. Burst DPS
6. Sustained DPS
7. Single Healers
8. Single Shielders
9. Debuffers
10. Area Denial
…
159. Melee
…
241. Heal Blockers
…
445. f-ckin’ uhhh… Galante
Put me in a volcano.