When I said ‘he can win against 3 bios’, I was still talking about 1vs1 without skills, not as 1vs3.
Im personally talking about pure stats. No skills, no player experience involved.
And I agree with both of you that hero sinergy is the main focus of PvP. But I’m not talking about teams or composition. I’m talking about heroes by themselves.
I barely struggle with Dogface personally. I think his damage is not unbalanced, seeing how he is not a real threat until he has both skills active.
But other threatening heroes have lower HP (Maven, Kunoichi, Artemis, Sapphyr, Ghoul…), which makes them more of a high-risk bet. Dogface has massive damage and good HP, making him a safe choice.
By the way, saying my argument is skewed and I’m missinforming for talking about elemental advantage when it was you who proposed elemental advantage as the solution makes no sense to me
Just had this match, little bad luck at the start, but the biggest problem here is the power difference, he’s using 12k hero’s with 7k, not dogface being op
Fact is elemental advantage is a fact and will always be. When you left that information out, wasn’t it telling half truths.
One should bear in mind, the many permutations in a match.
1, level of hero
2, skills upgrade
3, team composition
4, player experience
5, hero placement
Not true, to prove my point the last few tourneys I have used Dogface in my “A” team (60k power), I have finished in the top 10, and in the current tourney I am rank 22 only because I had to stop playing due to work reasons or I’d be top 10 again right now…and yes it’s because of Dogface.
I could post 100 screenshots I’ve taken since this article began (I started taking screenshots to document my argument), of me beating top tier PVP players, and yes Odachi teams as well, because of my Dogface. If anyone wants proof I will post the screenshots 3 at a time (as I understand 3 screenshots is the limit per post)…
Almost every top tier PVP player I encounter has Dogface on their team. So people can keep saying he’s easy to kill if you use Greens, but face it, a green like Odachi is WAAAY squishier than Dog, so if you use Odachi I use my Fortress to delete your Odachi long before he can kill my Dogface, someone mentioned Cross…was that a joke? Cross dies way too easily to have a prayer of killing Dog…
You guys saying that he’s easy to kill, please let us all know your rankings in PVP, I’d be interested to find out your skill level. I’m a top PVP player, and if anyone at all thinks that I’m asking for a Dogface nerf because I can’t figure out how to beat him then that is just crazy…
People here have posted that it’s only his charged up abilities that make him deadly…not so! Dogface is VERY useful before his skills charge up. Even without using skills he can kill most blues in 2 clips, some of them even 1 if you’re lucky with crits/headshots and his passive procs. I would be fine with him if his non-special attacks were less deadly, or if he had less health. And if no nerf comes, I will just keep using him, and destroying people, like I did with Halo before her nerf…
but as always I will call to nerf any hero which I feel unbalances the PVP landscape…
The fact of the matter is, DF’s usage rate is ridiculously high. It’s intentional ignorance to ignore the fact that he is disproportionately strong. Any hero with a use rate that high either fills a very unique role or is unbalanced relative to other heroes of their role. Since DF’s role is purely DPS, the ONLY logical conclusion is that he isn’t balanced.
I would absolutely agree that drake and caine could use nerfs. Razor probably as well, but less so. Drake is a weird one because I do definitely think he’s too powerful. But a lot of his usage comes from the fact that no other hero does what he does. He fills a very niche role unlike someone like DF, who is solely for damage output, which is a common role.
A dismissive strawman doesn’t really add to the conversation. Ignoring the fact that some heroes are very powerful and some are hopelessly useless is counterproductive and fails to address a critical aspect of good game design.
The main reason Dogface is widely used is because he is a strong hero that everyone can farm easily. He is usually the first 10* for a lot of players (as long as they don’t get the same hero over and over on crates)
You can’t nerf a hero just based on its use % if every hero has different % of being unlocked.
Also Drake had been nerfed beyond need, in my opinion. If he takes another nerf, he may become useless.
@Papa_Marsh, this changes the complete point of nerfing dogface, if you find to many hero’s not viable enough for PvP, start a topic about them needing a buff, instead of nerfing every hero into the ground, this is the last thing I have to say about this
The same goes with our lives too, we can’t dictate which family we are born into or the genes and race we are. That said we can dictate how we live our lives and make a difference.
Likewise with the heroes too. I have see noob teams that fail to out together a synergistic team or built the wrong heroes etc.
Hence, the easiest thing is for people to call nerf when they can’t deal with an issue, but I ask can you call for nerf in real life ? Simple answer is no. But you can still make amends and work towards the life that one wants. Same goes to this game.
The attitude you live is a reflection of what is happening in game too …
This is an absolutely bizarre argument and I’m not even sure how to respond to it. We are not talking about a situation in which we cannot change anything. We are talking about a mobile game that very much CAN be changed and improved. Yes, attitudes can improve and strategies can be built, but that is not mutually exclusive from making balanced improvements to a game.